Sunday, September 30, 2012

A Mad Men Narrative by Google

If Google made the show Mad Men into a narrative, it would go something like this:

It would start off with a trip to AMC's official stuff--amctv.com. This would probably be considered chapter one. This would give the "reader" (of my pretend narrative) a good look at the show's characters, setting, and the general vibe of the show. He/she would meet Don, Joan, Peggy, and the rest of the cast. For chapter two, he/she would have to stroll on over to Wikipedia for a fact-filled-encyclopedia-type look at everything Mad Men. These aren't necessarily fun and exciting chapters, yet they will provide a good foundation for this story.

The next few chapters are slightly more entertaining. Chapter 3 would contain the latest news for the show (Mad Men "dethroned" as television's best drama?? Gasp...) as well as actor news, imdb.com stuff, posts from television bloggers, etc. Chapter 4 is dedicated to the fan sites. There are lots of 'em. Wow. This reader should have no problem being entertained by these sites--they're cool, weird, and are loaded with content.

Chapter 6 is dedicated to retailers like Amazon who want us to buy the Blue Ray set of each Mad Men season that viewers love so dearly. Of course, they're selling other junk stuff too: shirts, mugs, and Don Draper Aviator sunglasses. Chapter 7 is all about social media (enough said), and Chapter 8 takes the reader to video content. These are mostly popular clips from the show or funny fan videos.

Chapter 9 would go to all the other sites, articles, and blog posts that some may consider highbrow. These articles look at the social and political texts of the show and analyze (possibly over-analyze) them. These are often written by academics who dive deep into the context of the show. This would be an interesting chapter for readers wanting a more intellectual take on things.

I'm not sure what chapter 10 looks like...for now, its going to wrap up the show and end my pretend narrative....

Monday, September 24, 2012

Theme Change

So I've been thinking of changing the theme of my project. Instead of shoe horning my subject all semester I was thinking it would be interesting to change my subject to Jesus. I thought I would post first to see what feedback you guys had for me.
Here are some memes/fan art.


Meme 1

Meme 2


Fan Art (you should look this up if you haven't already)



Memes

This first meme pokes fun at six different aspects of running. The captions under each picture make a little joke about what each group of people think a runners actually do. The last picture "what I actually do" is a joke at runners who load up on carbohydrates before a run and typically use running or "carb-loading" as an excuse for overeating. Carb loading is an old fitness myth that has been debunked time and time again, now it is a joke in running circles, one who overeats before a prolonged race will be in stomach pain mecca after mile one. 
This meme is another joke about running and eating. A lot of people think that running is a great way to loose weight and eat what ever one pleases. Running does not aid in rapid weight loss nor can one eat "Dessert" and go running with out puking it up. The knowledge needed to understand this joke is very limited. Many of us have heard somebody we know say "i will run it off" after a large meal. 
This meme took the most digital tallent to create. We can see a Greek God looking individual (photoshopped) with a superimposed Colosseum in the background. The two pillars of light are also photoshopped in and a heavy contrast filter has been laid over the entire photo. This drastic contrast not only makes the historical background stand out but also makes the athletes over developed muscles stand out on a dark skin person in a dark photo.

The purpose of making such a work of digital art is for inspiration. "if you run, you can look like this" This photo is highly altered and is obviously promoting the unbelievable physical attributes of athletes competing at the olympic games.

All these memes took some kind of template and or filters to create some taking more skill than others. The reason for creating these memes were to sensationalize running, either with humor or with a felling of serous motivation. The athlete in the third photo contains no humor and is the opposite of the first two working to motivate a viewer to go and run.

All three are to motivate a viewer to either make fun of running or to actually put on the shoes and go for a run. Ironically the man in the third picture is not wearing running shoes.
 

Sunday, September 23, 2012

The Office!

 Memes add meaning to the episode moment through another subject which is why they are so hilarious. I chose this particular meme because of the hatred Michael has for Toby and how far he goes to conceal it from his girlfriend by his hand gestures. Without understanding the dynamic of their relationship, you wouldn't really understand this meme. I think the reason for this meme in particular is to expose the ridiculousness of Michael's actions in a real-life way. In all honesty, I would probably go to ridiculous great lengths to hide the crap I did from my parents. This meme makes Michael, a very extreme character, more relatable.
 

 In order to understand this meme, you have to have fallen in love with the Pam and Jim romance story. I don't care who you are. Unless you have no soul, their relationship tugs at your heart strings. On to the second photo, I don't think watching this episode is absolutely necessary to understand this meme, but it sure helps. Michael's catastrophic approach to women is well known, but this episode probably tops it. Pam and Jim relationship is the ideal while Michael is the opposite extreme. Again, I think this makes Michael a more relatable character. Honestly, who hasn't said or done something while dating that made you want to crawl in a hole and die? Yep, we all have. The only difference here is that Michael won't feel the utter shame.


  I liked this fan art specifically because Toby and Michael almost look like the same person. I had to take a double take. I think the selection is great. The montage of the images is what makes this fan art so great. Again, distinguishing the two different characters is difficult at first glance. The purpose behind this piece of fan art is to maybe show Toby and Michael as equals, consciously aware of their battle. For fans who love the dynamic of their relationship, this fan art is both interesting visually and comically ideal.




 

Meme/Fan art




Ok so this isn't in Utah but I liked this meme, because I feel that it makes an interesting statement on what our interaction with wilderness is as modern Americans. I believe that wilderness does still play a big role in our lives, mainly as an escape from our work-a-day, routine driven lives. I do not really know statistics, but I wonder if now more than ever we seek out wilderness to escape from the stresses of our lives. I think this popularity is a good thing in the fact that it promotes the protection of these areas from development. This meme functions in a couple of different ways, In some ways it is promoting the concept of wilderness, as well as our need for it in our modern lives. But in another way it is also mocking our work-a-day mentality, where we escape for a day or two into the wilderness and then spend 90% of our time in a cubicle, completely miserable. I also like how this meme took the form of a motivational poster, it really adds to the comedic value of the meme.


This is a satellite image of Desolation Canyon near price UT. Desolation Canyon is not technically a wilderness area, but is a BLM wilderness study area.


So this is a photo by Guy Tal, this photo was taken at island in the sky at Canyonlands National Park. There is a proposal to have the greater canyonlands area surrounding this park to be designated wilderness to prevent things like oil shale development, and nuclear power plants being built (both of which are being proposed) This photo is particularly interesting, and works nicely for this assignment. At first glance I thought this was painting, but as I read on I realized it was actually a photograph. Clearly this image has been drastically altered through the means of some digital image editing program such as photoshop. I thin that is an interesting interaction there between a natural image, and filtering of it through digital means. There is a certain skill here to be appreciated, I mean the image is impressive, and the natural beauty is enhanced by the digital alterations to it. In the end I believe that the primary purpose of the image is to instill in the viewer a greater appreciation for the natural world, interestingly with the use of technology.

Blog Post #3 - Memes and Fan Art

I've been able to find 3 images that I think correlate nicely with my subject, Mad Men, and provide a few examples of the the meme/fan art genre.

Meme #1:

 

This meme is a picture of Don Draper, the main character on the show Mad Men. His facial expression and hand gestures appear unsympathetic as he smugly suggests the reason why women get paid less. Putting this image in context, one must know a little about the show. Don is a handsome, playboy ad-executive in the early 1960's. He espouses many of the sexist attitudes that were prevalent in that era. Women were to get married, have children, stay home, and take care of the kids. Women who were more career-minded, were typically frowned upon. Much more goes into these topics, but I think you get the idea. The meme pokes fun at Don as well as a generation that generally accepted a chauvinistic, male-dominated workplace. The meme, through the character Don Draper, sends a specific message of ignorance and insensitivity to women in the workplace during the '60's.

Meme #2:


This meme shows Don with a fresh cigarette in his mouth, apparently right after finishing an old one. To put this into context, one must know Don is a heavy smoker. Smoking a cigarette, along with drinking a glass of scotch, is one of his trademarks. He lights up literally everywhere: his office, at a restaurant, in the doctor's office, etc. This meme not only takes a shot at the habitual, chain-smoking Don Draper, but I also think it goes deeper. I think it tries to contrast the acceptance of smoking in the '60's (welcomed, permitted, enjoyed by many), verses the acceptance of smoking today (restricted, contained, often prohibited). It's funny yet, as the first meme does, displays some possible ignorance from this period of time.

Fan Art: 


I'm not sure why I chose this piece of fan art. I guess I gravitated toward its simplicity. I also enjoy its color scheme and what it says about the show and the time period. I'm sure it was a computer-generated piece. It was thoughtfully designed, most-likely by a professional graphic artist. It appears that the piece was made to be a poster. It is good enough to be mass-produced and sold to fans of the show.

I think this piece is a good illustration of being created by what Manovich would call the Logic of Selection (123). Manovich states that in computer culture "authentic creation has been replaced by selection from a menu" (124). The creator of this piece used software to generate it. Within the software he/she used menus, buttons, and keystrokes to manipulate the images, add color, etc. In other words, it was not created totally from scratch. This poster is just one of thousands of pieces of work I can think of created through this process. Technology is making Selection more mainstream and, hopefully, artistic expression more accessible.

Manovich, Lev. Principles of New Media. Cambridge, MA: MIT Press, 2001. Print.

Monday, September 17, 2012

Hyperlinking



Social media uses hyperlinks extensively, I clicked around Facebook for a few minutes, virtually everything on the page is a hyperlink. Each link connects the "clicker" to another profile or page containing even more links, the hyperlinking potential is limitless and even cyclical. A user can choose to open or close links or select an option on the link tab to close it, when one link is closed another one will appear. Facebook is a hyperlink Hydra. Many of the links are illustrated by little pictures or symbols. We link so extensively on social media platforms we do not even realize we are doing it. Linking used to be a task completed with thoughtful consideration. During the early days of internet a hyperlink would be highlighted in blue, and plain text would appear near the link saying “Link:” by clicking the link a browser warning page would pop up on screen saying “WARNING you have clicked a LINK, would you like to continue?” and one would have to thoughtfully consider the consequences of clicking “Yes” or “No”.  

Facebook is extremely clickable; almost all text and pictures are links which can be clicked. Many but not all of the links are internal links taking you to another part of Facebook, such as a Facebook applications, profiles, pages, and advertisements. Most advertisement links redirect to the products web page, or a Facebook page for the product.  

Hyperlinks contained on Facebook encourage users to express their ADD with no bounds. Have you ever heard somebody say or even post "Dang I did it again! I got lost in Facebook world for two hours!"? This is an extreme example of hyper-linking out of control. A Facebook user has barley reviewed 10% of the information on a page before finding another link to click and opening another episode of rapid page linking. Viewers are encouraged to link continuously. From a design perspective the amount of information on each page is limited and linking from one page to the next is necessary to complete one individual task, making it fun for some and bothersome for others.

The links enhance to the Facebook experience by providing a continuous flow of fresh information to Facebookers. For example Facebook’s new “Timeline” profile display is a linear display of links based on the time they were created. Advertisements, profiles and page links move further down a page becoming less noticeable the further back the link was published.

Facebook has become the opposite of its name. The word “book” would insinuate a linear beginning to end narrative of social connections. Facebook has little linear narrative and is continually adding new links everywhere possible. 

Hyperlink Use





For my project I have been toying with the idea of making a blog about the wilderness areas in Utah. I'm not sure if this is still what I'm going to do, but I think it might be somewhat interesting. The site I looked at was wilderness.org, a site for the The Wilderness Society.

At first glance wilderness.org is a pretty simple site. I have been to it before, and my first impression of it was that it was a pretty simple site dedicated mainly to current events effecting wilderness areas nationally. But when I looked at it for this assignment, and explored the site's hyperlinks I quickly learned that this site is actually a dynamic site.

Wilderness.org implements the use of hyperlinks so that most of the sites content is accessed through hyperlinks. For example if you are reading about wildlife the site will link wildlife to a page that has tips on watching wildlife. This site does stuff like that a lot. Not only does it hyperlink internally, but it also links externally. So if they are discussing say a proposal of the Bureau of Land Management's they will actually have a link to the proposal on the blm's own page.

It was fun to look at this site and actually be conscious of the use of hyperlinks, I honestly have to say that if I hadn't done this I wouldn't have been aware of 80% of this sites content--maybe this is a weak point for this site--too much hyperlinks. But when I wised up to what they were doing their site became a lot more interesting and dynamic. I think in the end it works out because they have a huge site, and hyperlinking gives them away to scale their content to specific users by channeling their content into specific pages the user is reading out of their own interest.

Sunday, September 16, 2012

Blog Post 2

Mad Men is a show that works on so many levels. I love it. From the first season, I was hooked. The dialogue, the hair, the sets, the characters--it all drew me in.  Due to my mild obsession, I've decided to make Mad Men it the subject of my final project.

The real reason for this post is to talk about a Mad Men fan site that I found (http://www.madmenshow.com/). This site is filled with content relating to the show. It has links, pictures, and news on all things Mad Men. The links take the user to sites that relate to the show: the official AMC site, the actors' sites, and sites pertaining to the show's time period.

Fans who come to it are looking for a lot of Mad Men content: history, news, gossip, video, etc. The hyperlinks are tools that the site uses to get the fans the information they want quickly and easily. This site would be too overly-informative (and cluttered) if it posted every piece of Mad Men fan content in existence. For this reason, the hyperlinks are helping to organize it and make it look better.

The site is organized with the broad subjects easily read at the top (cast, episodes, etc.), and more concentrated categories listed on the left hand side (spoilers, fan fiction, etc.). The real content is in the center of the screen. Ads frame the content on the top, left, and even the bottom of the screen. Its made to look a lot like AMC's official site, however, the obnoxious flashing banners and lack of thoughtful design scream low-budget fan site. To its credit, one may think that it is the official site at first glance...if its a quick glance!

Saturday, September 15, 2012

Bears, Beets, Battlestar Galactica

You guessed it. My project topic is The Office! Best. Show. Ever.
The website I chose to use for this project is OfficeTally.com, a fan site where they release videos, up and coming episode peeks, and videos of the ultimate office romance.

Office Tally has links to websites, essentially hoping they can hook you up to whatever you are looking for like ringtones, computer wallpapers, bobble heads, etc. Additionally, they have links to commercials, interviews, and other shows any of The Office characters are featured in.

Office Tally is a one-stop shop for everything you can and cannot think of which I am sure is intentional. However, I do not like the visual layout of their site. The posts are set up almost in a blog format which I get bored with easily. The links to other websites are organized and easily accessible, but overall I am not in love with their layout.

Stay tuned for more!


Wednesday, September 12, 2012

Manovich



Numerical Representation
“All new media objects, whether created from scratch on computers or converted from analog media sources, are composed of digital code; they are numerical representations.”
In plain non-tech English Manovich is saying that everything we see on a computer, pictures, movies, and blog posts area all representations of math equations. Remember 7th grade algebra when countless hours were spent plotting points on a grid using an algebraic formula. Computers do that exact same process as 7th graders only millions of times faster. Each spot of color on your screen has an equation so the computer knows where to place it on the screen.

Modularity
“fractal structure of new media.”
When we open a web page and see links to all different kinds of websites and video feed, or one clicks a hyperlink in a Power Point presentation and is directed to the web address are both examples of modularity. Programs working within programs because they can stand alone and are not dependent once they are written into another work. This allows digital document designers to use links, videos, sound bites and many other digital files imbedded with other files from different creators. Clicking on a video link and being confrotneted with a “Download 10.0 vid player to view this clip” is an experience web surfers frequently encounter. These encounters are because of modularity.

Automation
Automation is simply making a process automatic, for example an automatic transmission in a car opposed to a standard, automatic opening doors and even the automobile. With regards to computing automation is simply replacing human action with a computers program. Instead of typing in thousands of web addressed when looking for a new cookie recipe Google automatically searches the web for new recipes we type in the search engine. Google has even gone further by automatically filtering out search results we may not be looking for such as “cookies and milk, a recipe for health disaster”  
Variability
Grossly understated because this is a detailed section, variability is the ability of computers to change on the fly through complex programing. Amazon.com is a great example of variability. An Amazon.com user frequently views a banner on the bottom of their browser suggesting other products they might like based on their past browsing history and purchasing history. These automatic selection provide Amazon.com users to a wide variety of useful products they previously did not consider. Amizon.com seamlessly hyperlinks and codes to customers personal taste each time they use Amizon.com. These programs are continually working behind the scenes to recognize IP addresses, log in frequency and mouse scroll patterns to tailor each buying experience to the consumer.
Transcoding
Transcoding is the conversation of computers. When computers exchange language they are transcoding. Computers have a constant open dialogue with one another. For example when a user connects to the web they have opened up transcoding to millions of computers. When a user is operating a computer offline with no peripheral networks only minimal transcoding is taking place within the computer’s OS, similar to a stream of though in a person’s mind and conversely when one is participating in a large open discussion.

All five of the summarized principals above have impacted our “culture undergoing computerization” equally the principals above are not independent of one another. They have all evolved in unison. Each principal has had an effect on culture and that is precisely why Manovich spent the time to publish a 354 page text on the subject. It will be interesting to see if the five principals above become new cultural theories similar to poststructuralist and modernism.

Eric Kirkham

Tuesday, September 11, 2012

Manovich Terms Demystified

  1. Numeric Representation has a two pronged meaning, that each piece of media is assigned a numeric code and that code is manipulable or programmable. An example I imagined for numeric representation is a digital photograph. Often when uploading an image to the web, the image size and clarity will shrink or be reprogrammed for compatibility reasons.
  2. Modularity is the combination of independently functioning systems to create a new, higher-functioning system of media. Instead of recreating a piece of media consisting of several media formats, a user can manipulate one functioning system while the rest remain untouched. A car is a prime example of a modular system. The transmission of the car operates independently from the brakes, meaning either can be replaced while the other stays in tact untouched.
  3. Automation is the attempt to remove human intention from the creative process by creating generic web pages and templates. An example of automation is stock photography. If you are in need of a health care photo, specifically a doctor consulting with a patient, automating an existing generic image is much easier than creating the moment and taking the picture for your purposes.
  4. Variability, simply put, is a piece of new media that can exist in potentially infinite versions. My first association is with software where you commonly hear "Version 2.0" or "Version 39.5". Additional examples of variability include technology examples such as laptops. Two months after your "latest and greatest" purchase, your barely-used lap top is outdated. Technology is a great example of variability because of its' constant evolution.
  5. Transcoding is simply to translate a piece of new media into a different format of new media. I associate transcoding to the common process of burning an HD DVD onto a regular non HD format disc. Transcoding is also used in the opposite direction when technological advances are made such as updated websites, software etc.

Blog prompt numero uno.

I'm not sure I fully understood all five of Manovich's principles of new media. Actually the Manovich's dense theoretical writing threw me off guard at first, so I found myself re-reading this chapter tonight before I went to make this post. His first principle, Numerical Representation appears to me to be stating that new media is divided to it's absolute base to numbers, or mathematical code. He seems to be drawing a parallel between new media and language in the sense that in language the very base of language is composed of morphemes, new media can too be divided into numbers, or binary code. Manovich goes on to use a digital image as an example of the underlying mathematical base of new media. He tells us how an image can be divided into a grid, divided numerically, and that as users we can alter this image merely by altering it mathematically, but necessarily by altering the visible image we ourselves see. At least this is how I understood it. I suppose the best example I can think of this is playing the guitar. A guitarist plays music that we hear, that sound that we hear could be likened to new media. But that new media (the music) also has a numerical representation (tablature) where the guitarist is reading a series of numbers assigned to a certain line that constitute that music. My comparison my fall short in the fact that tablature cannot really be manipulated with mathematical equations. However, it does have a numerical representation.

The next principle is modularity this one was especially confusing to me mainly because it talks about fractals and I really suck at math, so I had to look up what a fractal is. And to be perfectly honest I'm not quite sure what a fractal is still. But from what I can gather a fractal is an object that is composed of many different smaller irregular objects. He uses HTML as an example, for a website is composed of HTML, which can be reduced to independent lines of code, jpegs, gifs, etc. This sort of modularity Manovich asserts is a principle of new media. I would liken this idea to a digital recording--in a sense this example is very similar to Manovich's photoshop example. But a digital recording of say a band is composed of multiple tracks, or layers. When we play these layer simultaneously we get a full and complete song, but we may also add or delete tracks to this complete song. Like a drum track, or a bass line, or even sound effects. I think this ability to be moved and added to anything else while retaining it's initial properties is what Manovich is getting at with modularity. 

The third principle is automation. I think this idea can be summed up rather quickly by simply saying that new media has the ability to operate on many levels automatically without actual human manipulation. I think this is something very unique to new media, and really can't be found anywhere else in human history. Up to the advent of computerization any sort of mechanized action had to be human caused. The fact that new media is doing millions of things automatically makes it extremely unique. Manovich uses the example of AI players in a game that oppose a human player in a game automatically. A good example of this that I can think of is are those creepy little ads you get on google for mentioning something similar in one of your messages. I hope (at least) that no human is going through me emails looking for ways to advertise specifically to me, instead I'm sure that an automated system scans through the words makes a match and then throws an ad my way to specifically target me. 

Variability, a new media text can by duplicated, manipulated, altered, in any way instantaneously. In this regard a new media text is vastly different than an old media text. Manovich ties this concept closely with his principle of modularity, where independent bits compose the whole. In this principle I would say that Manovich is saying that these independent bits are capable of undergoing any sort of imaginable simply by being a new media item. For example the whole hide your kids hide your wives thing. It started out as a simple news interview, but it took on new life as it gained popularity, and took on new life as users took artistic liberties to it. here are some links if you're not sure what I'm talking about the first one is the original, the second is an example of the infinite variability of a new media text.
Original-


Variable-


I'm a little ashamed that I thought of that as an example. 

The fifth principle is transcoding, and in this principle Manovich starts to get really heavy, almost too heavy. He basically asserts that new media is functioning on two planes one being on a cultural plane that we see and understand as humans, and the other being on a computer plane. He seems to be suggesting that this dialog going on between computers in our world does have an effect on our cultural plane. Which is interesting, and I do not fully understand his argument for it. But he calls the merge a new computer culture, which I'm pretty sure we are living in right now. I guess we can see this most plainly in our current methods of communication. Text messaging is a good example (I think) where our human interactions are influenced by computers. Instead of speaking as we usually would we have altered our language to better suit the computer technology, so I would argue that there is a direct influence on our human culture in that regard. 

The most important principle I would have to say is automation. I think automation has some rather detrimental effects on humanity as a whole. I believe that it makes us lazy, allows us to better exploit each other, and results in an overall dumbing of the masses.

Lev Manovich's Principles of New Media - Blog Post #1

1. Numerical Representation


Fundamentally speaking, digital code is numerical representation. As such, all new media is digital and therefore numerical. Manovich asserts that because of this, all new media is mathematical. It consists of numbers and formulas and is subject to algorithmic manipulation; new media text is programmable (27). One example of this numerical representation would be the digital television transition that took place across the United States in 2009. Going from analog to digital broadcasting offered the viewing public better sound and picture quality as well as a myriad of other benefits. The digital switch has created interactive video and data features. Digitization made television programmable.

2. Modularity

Modularity is a term Manovich uses to discuss the modular, independent nature of technical devices. Simply, it is the ability for a digital item to be taken from another digital item, yet both pieces still function independently. One piece does not change or destruct the entire system. Modularity is essential for updates and revisions in an ever-changing technological world. One example of modularity is simply updating a website. One picture can be taken from a website and placed in another. A web programmer can also easily update videos, manipulate text, and remove content that is out-of-date or irrelevant. It is because of the site’s modularity that he/she is able to do this quickly and painlessly. 

3. Automation

Automation is the ability for new media objects to be created automatically--independently of human prompts. These devices essentially do the thinking for us. Of course they are not entirely “automatic” as the machine has been created and coded by humans to perform said functions. Automation is literally everywhere in a digital world. One example of automation would be the auto-correct computer function. Auto-correct is a feature designed to correct typos and misspellings in digital text. It will notice when a word is misspelled and will provide the user with what it “thinks” is the correct word and its correct spelling. Auto-correct is found in cell phones, word processing software, search engines, and other places where large amounts of digital text is created. 

4. Variability 

Variability is the notion that a new media object is not stationary, unchangeable, or fixed. On the contrary, new media is designed to better itself and change. New media objects are (or should be) frequently re-examined and revamped; this often happens in a branch-like fashion where one branch does not look like a neighboring branch, yet both share similar features of  their parent branch. Examples of variability in new media abound. One such example is the modern ipod. What once was a simple white-screen instrument whose only function was to play music, is now a sleek, colorful “do-all” device that, it probably goes without saying, does much more than play music. Yet, even with all of the different versions, all ipods have some of the basic inherent characteristics that the first ipod had: portability, a small, rectangular shape, a user-friendly interface, the ability to play mp3s, and they are all designed to be used with Apple's iTunes software.

5. Transcoding

Manovich tells us that to transcode something is to “translate” it into another format (47). It’s turning one thing into another. In the context of new media, Transcoding is the term used to describe the way media and culture are being changed through the different versions of the computer, and conversely how computers are adapting in order to display new media.  Sound, images, and text can be transcoded into digital representations that appear on a new media device. An example of this transcoding would be a band playing a live song, but recording it digitally to be played back on a computer or ipod. The song was changed (or “transcoded”) from a live acoustic version to a digital new media version.

The preceding terms make up Lev Manovich’s five main principles of new media. He also refers to these as key differences between old and new media (27). The descriptions and examples provided are my own interpretations of his terms and hopefully provide clear, user-friendly (and somewhat correct :-) ) explanations. This list is broad, yet it provides a good basis for any student learning about new media, digital media, and all of their related categories.


Manovich, Lev. Principles of New Media. Cambridge, MA: MIT Press, 2001. Print.

Monday, September 10, 2012

This post is a blurb about me (Eric) and what I do.

http://www.squawpeak50.com/sqw_mstr.htm

Above is a link to the trail run I race every year.

Below is a picture of the cars I build for work.

Here is a link to the machines I run

http://www.youtube.com/watch?v=8KLNJ8d8Vqc

Here is a link to the machine I program it is a 2D system. I use a computer to program so programming is fairly simple. The machine is called a Water Jet.

http://www.youtube.com/watch?v=h1gxiElmFIw


I attend UVU. http://www.uvu.edu/

This post is a test post to see how Blogger.com works.